Pinion > Media

Media


5.13.04

Newer shots off of my Pentium3 667MHz computer w/ TNT2 Graphics card. I fixed the error with the game (it had to do with not initializing an OpenGL calllist number and it was very stupid of me...) anyway so here are the new shots for you!

5.11.04

These are some screenshots from an old Pentium with a Voodoo3 graphics card. I'm not sure about the exact speed of the processor, but it couldn't be more than 100-200 MHz. Also these screenshots are from an somewhat old version of Pinion from before it had any scripting at all and every "wave" of enemies was exactly the same.


This screenshot is a picture of Pinion when the player has full shields and there are the full wave of enemies on the battlefield.

More assorted screenshots.

After a certain amount of shield damage, the ship's radar screen begins to be affected. This is shown by the green static on it in the following screenshot.

After even more damage to the shields, the full view begins to accumulate static, and it becomes harder to see the playing field. This is part of the difficulty of Pinion, because having full shield energy helps your radar and main view stay powered.

Pinion is fully resizeable, so this is a screenshot of a larger size on that same slow machine.


All content ©2004 Noah Figg.