Media
5.13.04
Newer shots off of my Pentium3 667MHz computer w/ TNT2 Graphics card. I
fixed the error with the game (it had to do with not initializing an OpenGL
calllist number and it was very stupid of me...) anyway so here are the new
shots for you!





5.11.04
These are some screenshots from an old Pentium with a Voodoo3
graphics card. I'm not sure about the exact speed of the processor, but
it couldn't be more than 100-200 MHz. Also these screenshots
are from an somewhat old version of Pinion from before it had any
scripting at all and every "wave" of enemies was exactly the same.
This screenshot is a picture of Pinion when the player has full
shields and there are the full wave of enemies on the battlefield.

More assorted screenshots.


After a certain amount of shield damage, the ship's radar screen begins
to be affected. This is shown by the green static on it in the following screenshot.


After even more damage to the shields, the full view begins to accumulate
static, and it becomes harder to see the playing field. This is part of the difficulty
of Pinion, because having full shield energy helps your radar and main view stay
powered.

Pinion is fully resizeable, so this is a screenshot of a larger size on
that same slow machine.

All content ©2004 Noah Figg.